


Old Intel drivers cannot reliably support D3D11: 363721ĪNGLE crash on glReadPixels from incomplete cube map texture: 518889 Some drivers are unable to reset the D3D device in the GPU process sandboxĪpplied Workarounds: exit_on_context_lostĬlear uniforms before first program use on all platforms: 124764, 349137Īpplied Workarounds: clear_uniforms_before_first_program_useĪlways rewrite vec/mat constructors to be consistent: 398694Īpplied Workarounds: scalarize_vec_and_mat_constructor_args Hardware Protected Video Decode: Hardware acceleratedĭisabled_extension_GL_KHR_blend_equation_advancedĭisabled_extension_GL_KHR_blend_equation_advanced_coherent Here is the chrome://gpu report Graphics Feature Statusįlash Stage3D Baseline profile: Hardware accelerated why ?, and how can I revert it, webgl2 used to work fine, at least for the subset I was using ) Which leads me to think that chrome blacklisted this device in the span of time that I stopped using this laptop (if so. no, can I update it ? no update available. I checked if my driver got updated with windows. I spend the whole day investigating everything. I use this computer from time to time when I don't have aceess to my main laptop (an HP with AMD radeon),īut today I was chocked when a toy webgl 2 project I tried to run, which was working 2 or 3 months ago could not get a webgl2 context. I have a Dell Vostro with Intel HD Graphics 3000,
