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Pixel shader 2.0 graphics card intel hd 4600
Pixel shader 2.0 graphics card intel hd 4600













pixel shader 2.0 graphics card intel hd 4600 pixel shader 2.0 graphics card intel hd 4600

Old Intel drivers cannot reliably support D3D11: 363721ĪNGLE crash on glReadPixels from incomplete cube map texture: 518889 Some drivers are unable to reset the D3D device in the GPU process sandboxĪpplied Workarounds: exit_on_context_lostĬlear uniforms before first program use on all platforms: 124764, 349137Īpplied Workarounds: clear_uniforms_before_first_program_useĪlways rewrite vec/mat constructors to be consistent: 398694Īpplied Workarounds: scalarize_vec_and_mat_constructor_args Hardware Protected Video Decode: Hardware acceleratedĭisabled_extension_GL_KHR_blend_equation_advancedĭisabled_extension_GL_KHR_blend_equation_advanced_coherent Here is the chrome://gpu report Graphics Feature Statusįlash Stage3D Baseline profile: Hardware accelerated why ?, and how can I revert it, webgl2 used to work fine, at least for the subset I was using ) Which leads me to think that chrome blacklisted this device in the span of time that I stopped using this laptop (if so. no, can I update it ? no update available. I checked if my driver got updated with windows. I spend the whole day investigating everything. I use this computer from time to time when I don't have aceess to my main laptop (an HP with AMD radeon),īut today I was chocked when a toy webgl 2 project I tried to run, which was working 2 or 3 months ago could not get a webgl2 context. I have a Dell Vostro with Intel HD Graphics 3000,















Pixel shader 2.0 graphics card intel hd 4600